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Once we had our source imagery organized into huge PSDs, we rigged those puppets in Character Animator with various triggers, behaviors and controls. The only thing that was synthetically generated was the various facial expressions digitally painted onto their clean yellow heads, usually to match an existing physical reference character face. So we took lots of 5K macro shots of our sets and characters in various positions with our Canon 60D and 70D DSLRs and cut out hundreds of layers of content in Photoshop to create our characters and all of their various possible body positions. There are ways to generate the underlying source imagery in 3D animation programs, but I wanted the realism and authenticity of sourcing from actual photographs of the models and figures. The biggest challenge to using Character Animator is creating digital puppets, which are deeply layered Photoshop PSDs with very precise layer naming and stacking.
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Animation gives us more control and flexibility over the message and dialog, lowers production costs and eases collaboration over long distances, as there is no “source footage” to share.
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Once everyone else realized the simpler workflow possibilities and increased level of creative control offered by that new animation process, they were excited to pioneer this new approach. Ultimately, after being inspired by the preview releases of Adobe Character Animator, I decided to pursue a new digital approach to brick filming (a film made using Legos), which is traditionally accomplished through stop-motion animation. When we first started planning for the series, we considered using live action. Back in October I presented our workflow during Adobe Max in LA, and I wanted to share it with postPerspective’s readers as well. The show is created with a workflow that weaves through a variety of Adobe Creative Cloud apps. The show takes place in Grounds of Freedom, a coffee shop where a variety of animated mini-figures gather to discuss freedom and its application to present-day cultural issues and events. After a year of meetings, experimentation and work we finally started releasing finished episodes on YouTube. Over the past year I have been directing the effort and working with a team of people across the country who are helping in various ways.
ADOBE CHARACTER ANIMATOR MOUTH SERIES
We can't wait to see what Adobe comes up with next.In a departure from my normal film production technology focus, I have also been working on an animated web series called Grounds of Freedom. Many of the features and edits announced during Adobe MAX 2020 are game-changers that will make the creating process a whole lot more convenient. There's a lot for Adobe users to look forward to in 2020 and beyond. Cloud Documents works with several Adobe programs, including Photoshop, Illustrator, Spark, and more. Those given editing abilities can rename or even revert to previous versions of the document. Those sharing, can determine how much access they want teammates to have, whether that be simply to view or allowing others to edit the project.
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In early 2021, teammates will be able to invite colleagues to edit Cloud Documents, making it easier to work on projects together. For instance, if your team is working on a specific project, someone can drop the logo they designed for the project into the Library, and others within the team can access those same assets for their own project assignments. Members of a team can share assets by dropping them in the Library. Source: Adobe (Image credit: Source: Adobe)
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